Spirit Guardians
Level 3 Spell · Conjuration
Casting TimeAction
RangeSelf (15-ft Emanation)
Duration1 Minute
ComponentsV, S, M
Call forth spirits to protect you (Concentration, 10 min). They flit around you in a 15-foot radius. When you cast the spell, choose an alignment: good/neutral (Radiant or Necrotic) or evil (Necrotic). The area is Difficult Terrain for enemies. Any enemy that enters or starts its turn in the area makes a WIS save or takes 3d8 Radiant (or Necrotic) damage; half on success. Higher Slot: +1d8 per slot level above 3.
Material: a holy symbol
Available to
Cleric