Origin Feats (no prerequisites)
Alert
Origin Feat
Add your Proficiency Bonus to Initiative rolls. Immediately after rolling Initiative, you can swap your Initiative with …
Crafter
Origin Feat
Proficiency with 3 Artisan's Tools of your choice. Craft simple gear faster. Discount on tools and adventuring gear.…
Healer
Origin Feat
Battle Medic: Expend a Healer's Kit use as a Utilize action — a creature regains 1 Hit Die + your Proficiency Bonus Hit …
Lucky
Origin Feat
Luck Points equal to your Proficiency Bonus (regain on Long Rest). Spend 1 to gain Advantage on a D20 Test, or impose Di…
Magic Initiate
Origin Feat
Learn 2 cantrips and 1 level 1 spell from the Cleric, Druid, or Wizard list. Cast the level 1 spell once per Long Rest w…
Musician
Origin Feat
Proficiency with 3 Musical Instruments. After a Short or Long Rest, play a song to give Heroic Inspiration to a number o…
Savage Attacker
Origin Feat
Once per turn when you hit with a weapon, roll the weapon's damage dice twice and use either roll.…
Skilled
Origin Feat
Gain proficiency in any combination of 3 skills or tools of your choice. Repeatable.…
Tavern Brawler
Origin Feat
Unarmed Strikes deal 1d4 + STR Bludgeoning. Reroll 1s on Unarmed Strike damage. Proficiency with improvised weapons. Pus…
Tough
Origin Feat
HP maximum increases by 2 × your character level when you gain this feat, and by 2 more each time you gain a character l…
General Feats (Level 4+)
Actor
General · Level 4+, CHA 13+
+1 CHA (max 20). Advantage on Deception/Performance while disguised as a specific person. Can mimic sounds and speech (W…
Athlete
General · Level 4+, STR or DEX 13+
+1 STR or DEX (max 20). Climb Speed = Speed. Stand from Prone with only 5 ft of movement. Running jump after only 5 ft o…
Charger
General · Level 4+, STR or DEX 13+
+1 STR or DEX (max 20). Speed +10 when Dashing. Move 10 ft toward a target then hit it: deal +1d8 damage or push it 10 f…
Chef
General · Level 4+
+1 CON or WIS (max 20). Cook's Utensils proficiency. Cook a meal on Short Rest — allies regain extra 1d8 HP from Hit Dic…
Crossbow Expert
General · Level 4+, DEX 13+
+1 DEX (max 20). Ignore Loading on crossbows. No Disadvantage when shooting in melee. Extra Light crossbow attack can ad…
Crusher
General · Level 4+
+1 STR or CON (max 20). Push a target 5 ft on a Bludgeoning hit (once per turn). Critical Hits with Bludgeoning give oth…
Defensive Duelist
General · Level 4+, DEX 13+
+1 DEX (max 20). When hit by a melee attack while holding a Finesse weapon, use your Reaction to add your Proficiency Bo…
Dual Wielder
General · Level 4+, STR or DEX 13+
+1 STR or DEX (max 20). Bonus Action extra attack with a non-two-handed Melee weapon. Draw/stow two weapons at once.…
Durable
General · Level 4+
+1 CON (max 20). Advantage on Death Saving Throws. Bonus Action: expend a Hit Die and regain that many HP.…
Elemental Adept
General · Level 4+, Spellcasting
+1 INT/WIS/CHA (max 20). Choose Acid, Cold, Fire, Lightning, or Thunder. Your spells ignore Resistance to it; treat 1s o…
Fey-Touched
General · Level 4+
+1 INT/WIS/CHA (max 20). Always have Misty Step + one level 1 Divination or Enchantment spell prepared. Cast each once p…
Grappler
General · Level 4+, STR or DEX 13+
+1 STR or DEX (max 20). One attack can both deal damage and Grapple. Advantage on attacks vs. Grappled creatures. Not sl…
Great Weapon Master
General · Level 4+, STR 13+
+1 STR (max 20). Heavy weapon attacks deal extra damage equal to your Proficiency Bonus. After a Critical Hit or reducin…
Heavily Armored
General · Level 4+, Medium Armor Training
+1 CON or STR (max 20). Gain training with Heavy armor.…
Heavy Armor Master
General · Level 4+, Heavy Armor Training
+1 CON or STR (max 20). While wearing Heavy armor, reduce incoming Bludgeoning, Piercing, and Slashing damage by your Pr…
Inspiring Leader
General · Level 4+, WIS or CHA 13+
+1 WIS or CHA (max 20). After a Short or Long Rest, give up to 6 allies Temporary Hit Points equal to your character lev…
Keen Mind
General · Level 4+, INT 13+
+1 INT (max 20). Proficiency or Expertise in Arcana, History, Investigation, Nature, or Religion. Take the Study action …
Lightly Armored
General · Level 4+
+1 STR or DEX (max 20). Gain training with Light armor and Shields.…
Mage Slayer
General · Level 4+
+1 STR or DEX (max 20). Creatures you damage have Disadvantage on Concentration saves. Once per Short Rest, succeed on a…
Martial Weapon Training
General · Level 4+
+1 STR or DEX (max 20). Gain proficiency with all Martial weapons.…
Medium Armor Master
General · Level 4+, Medium Armor Training
+1 STR or DEX (max 20). Add 3 to AC instead of 2 from DEX while in Medium armor if your DEX is 16 or higher.…
Moderately Armored
General · Level 4+, Light Armor Training
+1 STR or DEX (max 20). Gain training with Medium armor.…
Mounted Combatant
General · Level 4+
+1 STR/DEX/WIS (max 20). Advantage on attacks vs. unmounted creatures near your mount. Mount takes no damage on successf…
Observant
General · Level 4+, INT or WIS 13+
+1 INT or WIS (max 20). Proficiency or Expertise in Insight, Investigation, or Perception. Take the Search action as a B…
Piercer
General · Level 4+
+1 STR or DEX (max 20). Reroll one Piercing damage die on a hit (once per turn). Critical Hits with Piercing add one ext…
Poisoner
General · Level 4+
+1 DEX or INT (max 20). Poison damage ignores Resistance. Brew a number of poison doses equal to your Proficiency Bonus …
Polearm Master
General · Level 4+, STR or DEX 13+
+1 STR or DEX (max 20). After attacking with a polearm/spear/quarterstaff, Bonus Action attack for d4 Bludgeoning. React…
Resilient
General · Level 4+
+1 to one ability in which you lack saving throw proficiency (max 20). Gain saving throw proficiency in the chosen abili…
Ritual Caster
General · Level 4+, INT/WIS/CHA 13+
+1 INT/WIS/CHA (max 20). Learn 2 level 1 Ritual spells. Cast them as Rituals or with spell slots. Add new Ritual spells …
Sentinel
General · Level 4+
+1 STR or DEX (max 20). Opportunity Attacks reduce Speed to 0 on a hit. Reaction attack when an adjacent creature attack…
Shadow-Touched
General · Level 4+
+1 INT/WIS/CHA (max 20). Always have Invisibility + one level 1 Illusion or Necromancy spell prepared. Cast each once pe…
Sharpshooter
General · Level 4+, DEX 13+
+1 DEX (max 20). Ranged attacks ignore Half and Three-Quarters Cover. No Disadvantage when shooting in melee or at long …
Shield Master
General · Level 4+, Shield Training
+1 STR (max 20). After attacking, bash with Shield as a Bonus Action (STR save or Prone/Pushed 5 ft). Reaction to take n…
Skill Expert
General · Level 4+
+1 to any ability (max 20). Proficiency in one skill. Expertise in one skill you're already proficient in.…
Skulker
General · Level 4+, DEX 13+
+1 DEX (max 20). Blindsight 10 ft. Advantage on Stealth checks when Hiding in combat. Missing an attack does not reveal …
Slasher
General · Level 4+
+1 STR or DEX (max 20). Reduce Slashing target's Speed by 10 ft until your next turn (once per turn). Critical Hits impo…
Speedy
General · Level 4+, DEX or CON 13+
+1 DEX or CON (max 20). Speed +10 ft. No extra movement cost for Difficult Terrain when Dashing. Opportunity Attacks hav…
Spell Sniper
General · Level 4+, Spellcasting
+1 INT/WIS/CHA (max 20). Ranged spell attacks ignore Half/Three-Quarters Cover. No Disadvantage in melee. Range of range…
Telekinetic
General · Level 4+
+1 INT/WIS/CHA (max 20). Mage Hand (invisible, no components, +30 ft range). Bonus Action: telekinetically shove one cre…
Telepathic
General · Level 4+
+1 INT/WIS/CHA (max 20). Telepathy 60 ft (one-way). Always have Detect Thoughts prepared; cast once per Long Rest withou…
War Caster
General · Level 4+, Spellcasting
+1 INT/WIS/CHA (max 20). Advantage on CON saves to maintain Concentration. Cast a spell as a Reaction Opportunity Attack…
Weapon Master
General · Level 4+
+1 STR or DEX (max 20). Use the Mastery property of one Simple or Martial weapon you're proficient with. Change the chos…
Epic Boons (Level 19+)
Boon of Combat Prowess
Epic Boon · Level 19+
+1 to any ability (max 30). Resistance to 2 damage types (change on Long Rest). Reaction to redirect 2d12 + CON mod of t…
Boon of Dimensional Travel
Epic Boon · Level 19+
+1 to any ability (max 30). Immediately after taking the Attack or Magic action, teleport up to 30 feet to an unoccupied…
Boon of Energy Resistance
Epic Boon · Level 19+
+1 to any ability (max 30). Resistance to 2 damage types of your choice (change on Long Rest). Redirect damage of those …
Boon of Fate
Epic Boon · Level 19+
+1 to any ability (max 30). When you or a creature within 60 ft succeeds or fails a D20 Test, roll 2d4 and apply as a bo…
Boon of Fortitude
Epic Boon · Level 19+
+1 to any ability (max 30). HP maximum +40. Whenever you regain HP, regain additional HP equal to your CON modifier (onc…
Boon of Irresistible Offense
Epic Boon · Level 19+
+1 STR or DEX (max 30). Your Bludgeoning, Piercing, and Slashing damage ignores Resistance. On a roll of 20, deal extra …
Boon of Recovery
Epic Boon · Level 19+
+1 to any ability (max 30). Once per Long Rest, drop to 1 HP instead of 0 and regain half your HP maximum. Pool of 10d10…
Boon of Skill
Epic Boon · Level 19+
+1 to any ability (max 30). Proficiency in ALL skills. Expertise in one skill of your choice.…
Boon of Speed
Epic Boon · Level 19+
+1 to any ability (max 30). Speed +30 ft. Bonus Action to Disengage and end Grappled. Opportunity Attacks have Disadvant…
Boon of Spell Recall
Epic Boon · Level 19+, Spellcasting
+1 INT/WIS/CHA (max 30). When casting a level 1–4 spell, roll a d4. If the result matches the slot level, the slot is no…
Boon of the Night Spirit
Epic Boon · Level 19+
+1 to any ability (max 30). In Dim Light or Darkness: Bonus Action to become Invisible (ends on any action). Resistance …
Boon of Truesight
Epic Boon · Level 19+
+1 to any ability (max 30). Truesight with a range of 60 feet.…
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