Wizard
Hit Die: d6 · Primary Ability: Intelligence · Subclass at Level 3
Hit Died6
Primary AbilityIntelligence
Saving ThrowsINT, WIS
SpellcastingINT
Subclasses4
Subclass AtLevel 3
Wizards are defined by their exhaustive study of magic's inner workings. They cast spells of explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest spells change one substance into another, call meteors from the sky, or open portals to other worlds.
Proficiencies
Weapons: Simple weapons
Saving Throws: INT, WIS
Skills: [object Object]
Saving Throws: INT, WIS
Skills: [object Object]
Class Progression (Levels 1–20)
| Lvl | Prof | Cantrips | Spells Prep. | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | Features |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | +2 | 3 | 4 | 2 | — | — | — | — | — | — | — | — | Spellcasting, Ritual Adept, Arcane Recovery |
| 2 | +2 | 3 | 5 | 3 | — | — | — | — | — | — | — | — | Scholar |
| 3 | +2 | 3 | 6 | 4 | 2 | — | — | — | — | — | — | — | Wizard Subclass |
| 4 | +2 | 4 | 7 | 4 | 3 | — | — | — | — | — | — | — | Ability Score Improvement |
| 5 | +3 | 4 | 9 | 4 | 3 | 2 | — | — | — | — | — | — | Memorize Spell |
| 6 | +3 | 4 | 10 | 4 | 3 | 3 | — | — | — | — | — | — | Subclass feature |
| 7 | +3 | 4 | 11 | 4 | 3 | 3 | 1 | — | — | — | — | — | — |
| 8 | +3 | 4 | 12 | 4 | 3 | 3 | 2 | — | — | — | — | — | Ability Score Improvement |
| 9 | +4 | 4 | 14 | 4 | 3 | 3 | 3 | 1 | — | — | — | — | — |
| 10 | +4 | 5 | 15 | 4 | 3 | 3 | 3 | 2 | — | — | — | — | Subclass feature |
| 11 | +4 | 5 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — | — |
| 12 | +4 | 5 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — | Ability Score Improvement |
| 13 | +5 | 5 | 17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — | — |
| 14 | +5 | 5 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — | Subclass feature |
| 15 | +5 | 5 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — | — |
| 16 | +5 | 5 | 21 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — | Ability Score Improvement |
| 17 | +6 | 5 | 22 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | — |
| 18 | +6 | 5 | 23 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | Spell Mastery |
| 19 | +6 | 5 | 24 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | Epic Boon |
| 20 | +6 | 5 | 25 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 | Signature Spells |
Subclasses
Abjurer
Your study of magic is focused on spells that block, banish, or protect—ending harmful effects, banishing evil influences, and protecting the weak. Abjurers are sought when baleful spirits require exo…
Lv 3: Abjuration SavantLv 3: Arcane WardLv 6: Projected WardLv 10: Spell BreakerLv 14: Spell Resistance
Diviner
The counsel of a Diviner is sought by those who want a clearer understanding of the past, present, and future. As a Diviner, you strive to part the veils of space, time, and consciousness. You work to…
Lv 3: Divination SavantLv 3: PortentLv 6: Expert DivinationLv 10: The Third EyeLv 14: Greater Portent
Evoker
Your studies focus on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some Evokers find employment in military…
Lv 3: Evocation SavantLv 3: Potent CantripLv 6: Sculpt SpellsLv 10: Empowered EvocationLv 14: Overchannel
Illusionist
You specialize in magic that dazzles the senses and tricks the mind, and the illusions you craft make the impossible seem real.
Lv 3: Illusion SavantLv 3: Improved IllusionsLv 6: Phantasmal CreaturesLv 10: Illusory SelfLv 14: Illusory Reality
Class Features
Spellcasting Level 1
As a student of arcane magic, you have learned to cast spells. Your spellbook contains six level 1 Wizard spells of your choice. Detect Magic, Feather Fall, Mage Armor, Magic Missile, Sleep, and Thunderwave are recommended. Whenever you gain a Wizard level after 1, add two Wizard spells of your choice to your spellbook. You prepare the list of level 1+ spells available for you to cast, choosing four spells from your spellbook. Intelligence is your spellcasting ability. You can use an Arcane Focus or your spellbook as a Spellcasting Focus. You regain all expended slots when you finish a Long Rest. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook.
Ritual Adept Level 1
You can cast any spell as a Ritual if that spell has the Ritual tag and the spell is in your spellbook. You needn't have the spell prepared, but you must read from the book to cast a spell in this way.
Arcane Recovery Level 1
You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level (round up), and none of the slots can be level 6 or higher. Once you use this feature, you can't do so again until you finish a Long Rest.
Scholar Level 2
While studying magic, you also specialized in another field of study. Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen skill.
Wizard Subclass Level 3
You gain a Wizard subclass of your choice: Abjurer, Diviner, Evoker, or Illusionist. A subclass is a specialization that grants you features at certain Wizard levels. For the rest of your career, you gain each of your subclass's features that are of your Wizard level or lower.
Ability Score Improvement Level 4
You gain the Ability Score Improvement feat (see chapter 5) or another feat of your choice for which you qualify. You gain this feature again at Wizard levels 8, 12, and 16.
Memorize Spell Level 5
Whenever you finish a Short Rest, you can study your spellbook and replace one of the level 1+ Wizard spells you have prepared for your Spellcasting feature with another level 1+ spell from the book.
Spell Mastery Level 18
You have achieved such mastery over certain spells that you can cast them at will. Choose a level 1 and a level 2 spell in your spellbook that have a casting time of an action. You always have those spells prepared, and you can cast them at their lowest level without expending a spell slot. To cast either spell at a higher level, you must expend a spell slot. Whenever you finish a Long Rest, you can study your spellbook and replace one of those spells with an eligible spell of the same level from the book.
Epic Boon Level 19
You gain an Epic Boon feat (see chapter 5) or another feat of your choice for which you qualify. Boon of Spell Recall is recommended.
Signature Spells Level 20
Choose two level 3 spells in your spellbook as your signature spells. You always have these spells prepared, and you can cast each of them once at level 3 without expending a spell slot. When you do so, you can't cast them in this way again until you finish a Short or Long Rest. To cast either spell at a higher level, you must expend a spell slot.