D&D 2024 Character Creator

Sorcerer

Hit Die: d6 · Primary Ability: Charisma · Subclass at Level 3

Hit Died6
Primary AbilityCharisma
Saving ThrowsCON, CHA
SpellcastingCHA
Subclasses4
Subclass AtLevel 3
Sorcerers wield innate magic that is stamped into their being. Some Sorcerers can't name the origin of their power, while others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby's birth or the strike of lightning from a clear sky might spark a Sorcerer's gift.

Proficiencies

Weapons: Simple weapons
Saving Throws: CON, CHA
Skills: [object Object]

Class Progression (Levels 1–20)

LvlProfSorcery PtsCantripsSpells Prep.1st2nd3rd4th5th6th7th8th9thFeatures
1 +2 422 Spellcasting, Innate Sorcery
2 +2 2443 Font of Magic, Metamagic
3 +2 34642 Sorcerer Subclass
4 +2 45743 Ability Score Improvement
5 +3 559432 Sorcerous Restoration
6 +3 6510433 Subclass feature
7 +3 75114331 Sorcery Incarnate
8 +3 85124332 Ability Score Improvement
9 +4 951443331
10 +4 1061543332 Metamagic
11 +4 11616433321
12 +4 12616433321 Ability Score Improvement
13 +5 136174333211
14 +5 146174333211 Subclass feature
15 +5 1561843332111
16 +5 1661843332111 Ability Score Improvement
17 +6 17619433321111 Metamagic
18 +6 18620433331111 Subclass feature
19 +6 19621433332111 Epic Boon
20 +6 20622433332211 Arcane Apotheosis

Subclasses

Aberrant Sorcery
An alien influence has wrapped its tendrils around your mind, giving you psionic power. You can now touch other minds with that power and alter the world around you. Perhaps a psychic wind from the As…
Lv 3: Psionic SpellsLv 3: Telepathic SpeechLv 6: Psionic SorceryLv 6: Psychic DefensesLv 14: Revelation in FleshLv 18: Warping Implosion
Clockwork Sorcery
The cosmic force of order has suffused you with magic. That power arises from Mechanus or a realm like it—a plane of existence shaped entirely by clockwork efficiency. You or someone from your lineage…
Lv 3: Clockwork SpellsLv 3: Restore BalanceLv 6: Bastion of LawLv 14: Trance of OrderLv 18: Clockwork Cavalcade
Draconic Sorcery
Your innate magic comes from the gift of a dragon. Perhaps an ancient dragon facing death bequeathed some of its magical power to you or your ancestor. You might have absorbed magic from a site infuse…
Lv 3: Draconic ResilienceLv 3: Draconic SpellsLv 6: Elemental AffinityLv 14: Dragon WingsLv 18: Dragon Companion
Wild Magic Sorcery
Your innate magic stems from the forces of chaos that underlie the order of creation. You or an ancestor might have endured exposure to raw magic, perhaps through a planar portal leading to Limbo or t…
Lv 3: Wild Magic SurgeLv 3: Tides of ChaosLv 6: Bend LuckLv 14: Controlled ChaosLv 18: Tamed Surge

Class Features

Spellcasting Level 1
Drawing from your innate magic, you can cast spells. You know four Sorcerer cantrips of your choice. Charisma is your spellcasting ability for your Sorcerer spells. You can use an Arcane Focus as a Spellcasting Focus for your Sorcerer spells. You prepare the list of level 1+ spells that are available for you to cast. To start, choose two level 1 Sorcerer spells. The number of spells on your list increases as you gain Sorcerer levels. Whenever you gain a Sorcerer level, you can replace one spell on your list with another Sorcerer spell for which you have spell slots. You regain all expended slots when you finish a Long Rest.
Innate Sorcery Level 1
An event in your past left an indelible mark on you, infusing you with simmering magic. As a Bonus Action, you can unleash that magic for 1 minute, during which you gain the following benefits: The spell save DC of your Sorcerer spells increases by 1, and you have Advantage on the attack rolls of Sorcerer spells you cast. You can use this feature twice, and you regain all expended uses of it when you finish a Long Rest.
Font of Magic Level 2
You can tap into the wellspring of magic within yourself. This wellspring is represented by Sorcery Points, which allow you to create a variety of magical effects. You have 2 Sorcery Points, and you gain more as you reach higher levels. You can't have more Sorcery Points than the number shown in the table for your level. You regain all expended Sorcery Points when you finish a Long Rest. Converting Spell Slots to Sorcery Points: You can expend a spell slot to gain a number of Sorcery Points equal to the slot's level (no action required). Creating Spell Slots: As a Bonus Action, you can transform unexpended Sorcery Points into one spell slot. You can create a spell slot no higher than level 5. Any spell slot you create with this feature vanishes when you finish a Long Rest.
Metamagic Level 2
Because your magic flows from within, you can alter your spells to suit your needs; you gain two Metamagic options of your choice. You can use only one Metamagic option on a spell when you cast it unless otherwise noted. Whenever you gain a Sorcerer level, you can replace one of your Metamagic options with one you don't know. You gain two more options at Sorcerer level 10 and two more at Sorcerer level 17. Options include: Careful Spell (1 SP), Distant Spell (1 SP), Empowered Spell (1 SP), Extended Spell (1 SP), Heightened Spell (2 SP), Quickened Spell (2 SP), Seeking Spell (1 SP), Subtle Spell (1 SP), Transmuted Spell (1 SP), Twinned Spell (1 SP).
Sorcerer Subclass Level 3
You gain a Sorcerer subclass of your choice: Aberrant Sorcery, Clockwork Sorcery, Draconic Sorcery, or Wild Magic Sorcery. A subclass is a specialization that grants you features at certain Sorcerer levels. For the rest of your career, you gain each of your subclass's features that are of your Sorcerer level or lower.
Ability Score Improvement Level 4
You gain the Ability Score Improvement feat (see chapter 5) or another feat of your choice for which you qualify. You gain this feature again at Sorcerer levels 8, 12, and 16.
Sorcerous Restoration Level 5
When you finish a Short Rest, you can regain expended Sorcery Points, but no more than a number equal to half your Sorcerer level (round down). Once you use this feature, you can't do so again until you finish a Long Rest.
Sorcery Incarnate Level 7
If you have no uses of Innate Sorcery left, you can use it if you spend 2 Sorcery Points when you take the Bonus Action to activate it. In addition, while your Innate Sorcery feature is active, you can use up to two of your Metamagic options on each spell you cast.
Epic Boon Level 19
You gain an Epic Boon feat (see chapter 5) or another feat of your choice for which you qualify. Boon of Dimensional Travel is recommended.
Arcane Apotheosis Level 20
While your Innate Sorcery feature is active, you can use one Metamagic option on each of your turns without spending Sorcery Points on it.
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