D&D 2024 Character Creator

Druid

Hit Die: d8 · Primary Ability: Wisdom · Druid Circle at Level 3

Hit Died8
Primary AbilityWisdom
Saving ThrowsIntelligence, Wisdom
SpellcastingWIS
Subclasses4
Subclass AtLevel 3
Druids belong to ancient orders that call on the forces of nature. Harnessing the magic of animals, plants, and the four elements, Druids heal, transform into animals, and wield elemental destruction. Revering nature above all, individual Druids gain their magic from nature, a nature deity, or both.

Proficiencies

Armor: Light armor, Shields
Weapons: Simple weapons
Saving Throws: Intelligence, Wisdom
Skills: [object Object]

Class Progression (Levels 1–20)

LvlProfWild ShapeCantripsSpells Prep.1st2nd3rd4th5th6th7th8th9thFeatures
1 +2 242 Spellcasting, Druidic, Primal Order
2 +2 2253 Wild Shape, Wild Companion
3 +2 22642 Druid Subclass
4 +2 23743 Ability Score Improvement
5 +3 239432 Wild Resurgence
6 +3 3310433 Subclass feature
7 +3 33114331 Elemental Fury
8 +3 33124332 Ability Score Improvement
9 +4 331443331
10 +4 341543332 Subclass feature
11 +4 3416433321
12 +4 3416433321 Ability Score Improvement
13 +5 34174333211
14 +5 34174333211 Subclass feature
15 +5 341843332111 Improved Elemental Fury
16 +5 341843332111 Ability Score Improvement
17 +6 4419433321111
18 +6 4420433331111 Beast Spells
19 +6 4421433332111 Epic Boon
20 +6 4422433332211 Archdruid

Druid Circle

Circle of the Land
The Circle of the Land comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. …
Lv 3: Circle of the Land SpellsLv 3: Land's AidLv 6: Natural RecoveryLv 10: Nature's WardLv 14: Nature's Sanctuary
Circle of the Moon
Druids of the Circle of the Moon draw on lunar magic to transform themselves. Their order gathers under the moon to share news and perform rituals. Changeable as the moon, a Druid of this circle might…
Lv 3: Circle FormsLv 3: Circle of the Moon SpellsLv 6: Improved Circle FormsLv 10: Moonlight StepLv 14: Lunar Form
Circle of the Sea
Druids of the Circle of the Sea draw on the tempestuous forces of oceans and storms. Some view themselves as embodiments of nature's wrath, seeking vengeance against those who despoil nature. Others s…
Lv 3: Circle of the Sea SpellsLv 3: Wrath of the SeaLv 6: Aquatic AffinityLv 10: StormbornLv 14: Oceanic Gift
Circle of the Stars
The Circle of the Stars has tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By understanding these secrets, the Druids of this circle seek to harne…
Lv 3: Star MapLv 3: Starry FormLv 6: Cosmic OmenLv 10: Twinkling ConstellationsLv 14: Full of Stars

Class Features

Spellcasting Level 1
You have learned to cast spells through studying the mystical forces of nature. Wisdom is your spellcasting ability. You can use a Druidic Focus as a Spellcasting Focus. You know two cantrips from the Druid spell list. Druidcraft and Produce Flame are recommended. You prepare a list of level 1+ spells from the Druid spell list (number shown in the Prepared Spells column). Spells can be swapped when you finish a Long Rest.
Druidic Level 1
You know Druidic, the secret language of Druids. While learning this ancient tongue, you also unlocked the magic of communicating with animals; you always have the Speak with Animals spell prepared. You can use Druidic to leave hidden messages. You and others who know Druidic automatically spot such a message. Others spot the message's presence with a successful DC 15 Intelligence (Investigation) check but can't decipher it without magic.
Primal Order Level 1
You have dedicated yourself to one of the following sacred roles of your choice. Magician: You know one extra cantrip from the Druid spell list. In addition, your mystical connection to nature gives you a bonus to your Intelligence (Arcana or Nature) checks equal to your Wisdom modifier (minimum of +1). Warden: Trained for battle, you gain proficiency with Martial weapons and training with Medium armor.
Wild Shape Level 2
The power of nature allows you to assume the form of an animal. As a Bonus Action, you shape-shift into a Beast form that you have learned for this feature. You stay in that form for a number of hours equal to half your Druid level or until you use Wild Shape again, have the Incapacitated condition, or die. You can also leave the form early as a Bonus Action. You can use Wild Shape twice; regain one use on a Short Rest, all on a Long Rest. You know four Beast forms (max CR 1/4, no Fly Speed). You gain Temporary Hit Points equal to your Druid level when you assume a Wild Shape form.
Wild Companion Level 2
You can summon a nature spirit that assumes an animal form to aid you. As a Magic action, you can expend a spell slot or a use of Wild Shape to cast the Find Familiar spell without Material components. When you cast the spell this way, the familiar is Fey and disappears when you finish a Long Rest.
Wild Resurgence Level 5
Once on each of your turns, if you have no uses of Wild Shape left, you can give yourself one use by expending a spell slot (no action required). In addition, you can expend one use of Wild Shape (no action required) to give yourself a level 1 spell slot, but you can't do so again until you finish a Long Rest.
Elemental Fury Level 7
The might of the elements flows through you. You gain one of the following options of your choice. Potent Spellcasting: Add your Wisdom modifier to the damage you deal with any Druid cantrip. Primal Strike: Once on each of your turns when you hit a creature with an attack roll using a weapon or a Beast form's attack in Wild Shape, you can cause the target to take an extra 1d8 Cold, Fire, Lightning, or Thunder damage (choose when you hit).
Improved Elemental Fury Level 15
The option you chose for Elemental Fury grows more powerful. Potent Spellcasting: When you cast a Druid cantrip with a range of 10 feet or greater, the spell's range increases by 300 feet. Primal Strike: The extra damage of your Primal Strike increases to 2d8.
Beast Spells Level 18
While using Wild Shape, you can cast spells in Beast form, except for any spell that has a Material component with a cost specified or that consumes its Material component.
Epic Boon Level 19
You gain an Epic Boon feat (see chapter 5) or another feat of your choice for which you qualify. Boon of Dimensional Travel is recommended.
Archdruid Level 20
The vitality of nature constantly blooms within you, granting you the following benefits. Evergreen Wild Shape: Whenever you roll Initiative and have no uses of Wild Shape left, you regain one expended use of it. Nature Magician: You can convert uses of Wild Shape into a spell slot (no action required). Choose a number of your unexpended uses of Wild Shape and convert them into a single spell slot, with each use contributing 2 spell levels. Once you use this benefit, you can't do so again until you finish a Long Rest. Longevity: The primal magic that you wield causes you to age more slowly. For every ten years that pass, your body ages only one year.
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