Cleric
Hit Die: d8 · Primary Ability: Wisdom · Cleric Subclass at Level 3
Hit Died8
Primary AbilityWisdom
Saving ThrowsWisdom, Charisma
SpellcastingWIS
Subclasses4
Subclass AtLevel 3
Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine magic of the Outer Planes and channel it to bolster people and battle foes.
Proficiencies
Armor: Light armor, Medium armor, Shields
Weapons: Simple weapons
Saving Throws: Wisdom, Charisma
Skills: [object Object]
Weapons: Simple weapons
Saving Throws: Wisdom, Charisma
Skills: [object Object]
Class Progression (Levels 1–20)
| Lvl | Prof | Channel Divinity | Cantrips | Spells Prep. | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | Features |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | +2 | — | 3 | 4 | 2 | — | — | — | — | — | — | — | — | Spellcasting, Divine Order |
| 2 | +2 | 2 | 3 | 5 | 3 | — | — | — | — | — | — | — | — | Channel Divinity |
| 3 | +2 | 2 | 3 | 6 | 4 | 2 | — | — | — | — | — | — | — | Cleric Subclass |
| 4 | +2 | 2 | 4 | 7 | 4 | 3 | — | — | — | — | — | — | — | Ability Score Improvement |
| 5 | +3 | 2 | 4 | 9 | 4 | 3 | 2 | — | — | — | — | — | — | Sear Undead |
| 6 | +3 | 3 | 4 | 10 | 4 | 3 | 3 | — | — | — | — | — | — | Subclass feature |
| 7 | +3 | 3 | 4 | 11 | 4 | 3 | 3 | 1 | — | — | — | — | — | Blessed Strikes |
| 8 | +3 | 3 | 4 | 12 | 4 | 3 | 3 | 2 | — | — | — | — | — | Ability Score Improvement |
| 9 | +4 | 3 | 4 | 14 | 4 | 3 | 3 | 3 | 1 | — | — | — | — | — |
| 10 | +4 | 3 | 5 | 15 | 4 | 3 | 3 | 3 | 2 | — | — | — | — | Divine Intervention |
| 11 | +4 | 3 | 5 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — | — |
| 12 | +4 | 3 | 5 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — | Ability Score Improvement |
| 13 | +5 | 3 | 5 | 17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — | — |
| 14 | +5 | 3 | 5 | 17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — | Improved Blessed Strikes |
| 15 | +5 | 3 | 5 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — | — |
| 16 | +5 | 3 | 5 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — | Ability Score Improvement |
| 17 | +6 | 3 | 5 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | Subclass feature |
| 18 | +6 | 4 | 5 | 20 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | — |
| 19 | +6 | 4 | 5 | 21 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | Epic Boon |
| 20 | +6 | 4 | 5 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 | Greater Divine Intervention |
Cleric Subclass
Life Domain
The Life Domain focuses on the positive energy that helps sustain all life in the multiverse. Clerics who tap into this domain are masters of healing, using that life force to cure many hurts.
Lv 3: Disciple of LifeLv 3: Life Domain SpellsLv 3: Preserve LifeLv 6: Blessed HealerLv 17: Supreme Healing
Light Domain
The Light Domain emphasizes the divine power to bring about blazing fire and revelation. Clerics who wield this power are enlightened souls infused with radiance and the power of their deities' discer…
Lv 3: Light Domain SpellsLv 3: Radiance of the DawnLv 3: Warding FlareLv 6: Improved Warding FlareLv 17: Corona of Light
Trickery Domain
The Trickery Domain offers magic of deception, illusion, and stealth. Clerics who wield this magic are a disruptive force in the world, puncturing pride, mocking tyrants, freeing captives, and floutin…
Lv 3: Blessing of the TricksterLv 3: Invoke DuplicityLv 6: Trickster's TranspositionLv 17: Improved Duplicity
War Domain
Gods of the War Domain watch over warriors and reward them for their great deeds. They include champions of honor and chivalry as well as gods of destruction and pillage. Clerics who tap into this mag…
Lv 3: Guided StrikeLv 3: War Domain SpellsLv 3: War PriestLv 6: War God's BlessingLv 17: Avatar of Battle
Class Features
Divine Order Level 1
You have dedicated yourself to one of the following sacred roles of your choice.
Channel Divinity Level 2
You can channel divine energy directly from the Outer Planes to fuel magical effects. You start with two such effects: Divine Spark and Turn Undead. You can use this class's Channel Divinity twice, regaining one expended use on a Short Rest and all expended uses on a Long Rest. Additional uses are gained at higher levels.
Sear Undead Level 5
Whenever you use Turn Undead, you can roll a number of d8s equal to your Wisdom modifier (minimum of 1d8) and add the rolls together. Each Undead that fails its saving throw against that use of Turn Undead takes Radiant damage equal to the roll's total. This damage doesn't end the turn effect.
Blessed Strikes Level 7
Divine power infuses you in battle. You gain one of the following options of your choice.
Divine Intervention Level 10
You can call on your deity or pantheon to intervene on your behalf. As a Magic action, choose any Cleric spell of level 5 or lower that doesn't require a Reaction to cast. As part of the same action, you cast that spell without expending a spell slot or needing Material components. You can't use this feature again until you finish a Long Rest.
Improved Blessed Strikes Level 14
The option you chose for Blessed Strikes grows more powerful.
Epic Boon Level 19
You gain an Epic Boon feat or another feat of your choice for which you qualify. Boon of Fate is recommended.
Greater Divine Intervention Level 20
You can call on even more powerful divine intervention. When you use your Divine Intervention feature, you can choose Wish when you select a spell. If you do so, you can't use Divine Intervention again until you finish 2d4 Long Rests.