Barbarian
Hit Die: d12 · Primary Ability: Strength · Barbarian Subclass at Level 3
Hit Died12
Primary AbilityStrength
Saving ThrowsStrength, Constitution
SpellcastingNone
Subclasses4
Subclass AtLevel 3
Barbarians are mighty warriors powered by primal forces of the multiverse that manifest as Rage. More than a mere emotion—and not limited to anger—this Rage is an incarnation of a predator's ferocity, a storm's fury, and a sea's turmoil.
Proficiencies
Armor: Light armor, Medium armor, Shields
Weapons: Simple weapons, Martial weapons
Saving Throws: Strength, Constitution
Skills: [object Object]
Weapons: Simple weapons, Martial weapons
Saving Throws: Strength, Constitution
Skills: [object Object]
Class Progression (Levels 1–20)
| Lvl | Prof | Rages | Rage Dmg | Weapon Mastery | Features |
|---|---|---|---|---|---|
| 1 | +2 | 2 | +2 | 2 | Rage, Unarmored Defense, Weapon Mastery |
| 2 | +2 | 2 | +2 | 2 | Danger Sense, Reckless Attack |
| 3 | +2 | 3 | +2 | 2 | Barbarian Subclass, Primal Knowledge |
| 4 | +2 | 3 | +2 | 3 | Ability Score Improvement |
| 5 | +3 | 3 | +2 | 3 | Extra Attack, Fast Movement |
| 6 | +3 | 4 | +2 | 3 | Subclass feature |
| 7 | +3 | 4 | +2 | 3 | Feral Instinct, Instinctive Pounce |
| 8 | +3 | 4 | +2 | 3 | Ability Score Improvement |
| 9 | +4 | 4 | +3 | 3 | Brutal Strike |
| 10 | +4 | 4 | +3 | 4 | Subclass feature |
| 11 | +4 | 4 | +3 | 4 | Relentless Rage |
| 12 | +4 | 5 | +3 | 4 | Ability Score Improvement |
| 13 | +5 | 5 | +3 | 4 | Improved Brutal Strike |
| 14 | +5 | 5 | +3 | 4 | Subclass feature |
| 15 | +5 | 5 | +3 | 4 | Persistent Rage |
| 16 | +5 | 5 | +4 | 4 | Ability Score Improvement |
| 17 | +6 | 6 | +4 | 4 | Improved Brutal Strike |
| 18 | +6 | 6 | +4 | 4 | Indomitable Might |
| 19 | +6 | 6 | +4 | 4 | Epic Boon |
| 20 | +6 | 6 | +4 | 4 | Primal Champion |
Barbarian Subclass
Path of the Berserker
Barbarians who walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their Rage to sei…
Lv 3: FrenzyLv 6: Mindless RageLv 10: RetaliationLv 14: Intimidating Presence
Path of the Wild Heart
Barbarians who follow the Path of the Wild Heart view themselves as kin to animals. These Barbarians learn magical means to communicate with animals, and their Rage heightens their connection to anima…
Lv 3: Animal SpeakerLv 3: Rage of the WildsLv 6: Aspect of the WildsLv 10: Nature SpeakerLv 14: Power of the Wilds
Path of the World Tree
Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through their Rage. These Barbarians draw on the tree's magic for vitality and as a means of dimensional travel.
Lv 3: Vitality of the TreeLv 6: Branches of the TreeLv 10: Battering RootsLv 14: Travel Along the Tree
Path of the Zealot
Barbarians who walk the Path of the Zealot receive boons from a god or pantheon. These Barbarians experience their Rage as an ecstatic episode of divine union that infuses them with power.
Lv 3: Divine FuryLv 3: Warrior of the GodsLv 6: Fanatical FocusLv 10: Zealous PresenceLv 14: Rage of the Gods
Class Features
Rage Level 1
You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you aren't wearing Heavy armor.
Unarmored Defense Level 1
While you aren't wearing any armor, your base Armor Class equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit.
Weapon Mastery Level 1
Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices. The number of weapons you can master increases as shown in the Weapon Mastery column.
Danger Sense Level 2
You gain an uncanny sense of when things aren't as they should be, giving you an edge when you dodge perils. You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.
Reckless Attack Level 2
You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.
Primal Knowledge Level 3
You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1. In addition, while your Rage is active, you can channel primal power when you attempt certain tasks; whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival.
Extra Attack Level 5
You can attack twice instead of once whenever you take the Attack action on your turn.
Fast Movement Level 5
Your speed increases by 10 feet while you aren't wearing Heavy armor.
Feral Instinct Level 7
Your instincts are so honed that you have Advantage on Initiative rolls.
Instinctive Pounce Level 7
As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed.
Brutal Strike Level 9
If you use Reckless Attack, you can forgo any Advantage on one Strength-based attack roll of your choice on your turn. The chosen attack roll mustn't have Disadvantage. If the chosen attack roll hits, the target takes an extra 1d10 damage of the same type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice: Forceful Blow (target pushed 15 feet straight away, you can move up to half your Speed toward it without provoking Opportunity Attacks) or Hamstring Blow (target's Speed reduced by 15 feet until the start of your next turn).
Relentless Rage Level 11
Your Rage can keep you fighting despite grievous wounds. If you drop to 0 Hit Points while your Rage is active and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, your Hit Points instead change to a number equal to twice your Barbarian level. Each time you use this feature after the first, the DC increases by 5. When you finish a Short or Long Rest, the DC resets to 10.
Improved Brutal Strike Level 13
At level 13, you gain two new Brutal Strike effects: Staggering Blow (target has Disadvantage on the next saving throw it makes, and it can't make Opportunity Attacks until the start of your next turn) and Sundering Blow (before the start of your next turn, the next attack roll made by another creature against the target gains a +5 bonus). At level 17, the extra damage of Brutal Strike increases to 2d10, and you can use two different Brutal Strike effects whenever you use the feature.
Persistent Rage Level 15
When you roll Initiative, you can regain all expended uses of Rage. After you regain uses of Rage in this way, you can't do so again until you finish a Long Rest. In addition, your Rage is so fierce that it now lasts for 10 minutes without you needing to do anything to extend it. Your Rage ends early if you have the Unconscious condition or don Heavy armor.
Indomitable Might Level 18
If your total for a Strength check or Strength saving throw is less than your Strength score, you can use that score in place of the total.
Epic Boon Level 19
You gain an Epic Boon feat or another feat of your choice for which you qualify. Boon of Irresistible Offense is recommended.
Primal Champion Level 20
You embody primal power. Your Strength and Constitution scores increase by 4, to a maximum of 25.